WILD ELF CULTURE PACKAGES
Basic Race
All Wild Elves in Zenithstrand claim they are descendants of Coa, thus they all take the suffix “di Coa” to their tribal name, though most tribes were established after the Fracture.
Though the tribes of the Overgrowth are predominantly made of Wild Elves, most accept any race willing to live in the wild and protect it at all costs. Though uncommon, there are Wood Fae and Faun who live amoung the various tribes.
The tribes are split between kudzu, the fierce protectors of the Overgrowth, and the scavengers, those who have lost their wild ways and rely on trade to survive. Certain tribes may hold but no seat on the Kudzu council and are currently classified as either exiled or trivial tribes. Trivial tribes have had Kudzu protection revoked, but been granted the opportunity to earn their seats on the Kudzu council by trial or other means. Exiled tribes are usually killed on site by members of the Kudzu.
COMMON TRIBES
RARE TRIBES
SOLANO DI COA
The Nightshade Tribe
KUDZU
The Nightshade are known for attacking from the shadows and often employ poison. They have relatively amicable relationships with most other tribes, but their enemies tend to drop dead. Though the Matron of the tribe is often accused of sanctioning these assassinations, no trace ever leads back to her.
SPINA DI COA
The Thorn Tribe
TRIVIAL
The Overgrowth must be protected , and that is the job of the Thorn. The town of Unity Point lies within the territory of the Thorn, and in the years since the town’s incorporation, the Thorn have had cold relations with the town, allowing it to exist, but demanding the blood tax from those who venture too far into the Overgrowth.