CLAN PRINSMARE
Basic Race
Player created culture package.
The Prinsmare family holds loyalty above all else. To enter into its ranks takes years of service to the family, and those that bear the name Prinsmare will go to great lengths to protect their family’s secrets. The members are given titles that are commonplace within average families. All know the one rule of being a Prinsmare. Mother/Father and Family above all.
The Prinsmare family are not a typical clan. In reality they are much more of an organization than a clan, though it would not be wise to say so if a Prinsmare could overhear.
AJAUNTI OF ACASA
HISTORY
The Prinsmare family was not one of status when it first came to Acasa around 50 years ago, however it seemed as though the family name rose up through the dirt and muck of the underworld. Thieves, Assassins, and Mercenaries made the members of this family, whether they were related by blood or bond. At first, they took whatever job could pay well in coin or property, scrounging their way to the top. The Prinsmare’s would never look as though they are wealthy or a part of high-class society, however, nothing goes in or out of the borders without Mother or Father Prinsmare knowing about it first. Though no definitive evidence has ever been provided to the Coalition, it is widely suspected that the Prinsmares are secretly employed by either the Istrati family, the Lacusta family, or both.
CULTURE & PERSONALITIES
Personas
The Prinsmares are known within their ranks to have masks, personalities that are fabricated for use around outsiders and the family persona. They are ruthless when getting something done, caring little as it is all a means to an end, however they understand the need for connections. The Prinsmares are friendly and open with introductions, offering help if possible. If the family doesn’t already have a tie to the town then it is the Prinsmare’s job to secure one, growing the web of influence that much further. First and foremost, would be the task of getting the town familiar with the Prinsmare. This can be through social activities or various jobs to create a “personable” reputation among the townsfolk. The Prinsmares are rarely in a rush to create a connection unless Mother or Father have given them a task, so they have no issue playing a long game of being friendly and familiar.
Scars
Every scar has a story behind it, whether that story is one to tell in public or otherwise. Prinsmares take pride in their scars, viewing any marred tissue on their bodies with pride and admiration. They consider their scars to be a depiction of the struggles and victories that brought them into, or served the family in some way.
EARNING THE PRINSMARE NAME
With their purpose as a clan destroyed with their exile, members of Clan Faranel ha
The family is made of very few blood relatives, despite a blood relation all Prinsmare’s are disowned when they come of age. They are given a new name, giving them the choice to leave the family behind or earn their place within the ranks by proving their worth. This way is to show that all members are equal and are capable of rising in the members of the family. At age 14 every Ajaunti born into the clan is given a knife, 20 silver coins, and the clothes on their back and shoved out the door to make their way in the world. Their name stripped from them and their family banned from acknowledging their existence. The family calls this "the first journey". They are sent into the world to learn the skills and knowledge so that they might be able to earn their way back into the family proper and gain the name Prismane once again.
Every Prinsmare started out their family journey as a cousin, whether or not they came from a Prinsmare family. Usually working for an aunt/uncle in a "legitimate" business or in one of the many crews dealing in less than legal activities. As a cousin of the family you usually apprentice under one of the sisters/brothers or even an aunt/uncle if you show enough promise. During this time if you have made your intentions to join the family known and prove yourself worthy (this is accomplished through proving loyalty and usefulness in various ways) you may be given the opportunity for "the Second Journey". The Second journey involves some form of task or an assignment from an aunt/uncle that must be accomplished, the difficulty usually based on how much said aunt/uncle likes you. When that is successful the cousin might be referred to as a step-brother/sister but has not yet earned the name Prismare. "The third journey" is an assignment or task handed to the best and brightest of the cousins who have already passed the second journey, and is assigned by one of the Great Aunt/Uncles.
If the "Third Journey" is passed to the great Aunts/Uncles satisfaction then the cousin will be welcomed into the family and be henceforth known as a brother/sister and officially given the Prinsmare surname.
FAMILY STRUCTURE
Mother/Father Prinsmare, head of the family.
There is always the Mother or Father, who is constantly guarded by their Consorts.Their identity is highly secret, known only to the Great Aunts/Uncles and rarely an Aunt/Uncle. The Mother or Father often masquerades as a great Aunt or Uncle, though in truth could pretend to hold any rank within the family in order to protect their identity. Only one Mother or Father exists at a time and if they suffer a final death a new one is chosen by the great Aunts/Uncles.Great Aunt/Uncle: functions somewhat autonomously from mother/father but still reports to them, leads over several aunts/uncle each. Generally holds vast wealth and power for the family. If someone ever needs a favour done asking one of these people is a sure way to see it happen, for a price.
Aunts/Uncles: usually in charge of groups of Brothers/Sisters and Cousins.
Either run businesses or criminal enterprises for the Family, sometimes both. The Uncles and Aunts are usually put in charge of the coffers and arms respectively.
Brothers/Sisters: recognized members of the family who have earned the right to the Prinsmare name. These men and women vary in skills and responsibilities.
Cousins: associates of the family, either trying to earn their way into getting the Prinsmare name or else trusted enough to work for the family. These unknown people are worth about as much use as a Prinsmare can get out of them. They are never members of the Prinsmare family and will most likely never be brought in unless an Aunt finds a use for them within.
BELIEFS AND SUPERSITIONS
Superstitions
The Prinsmare have few superstitions beyond personal quirks. They have no use for silly superstitions in their line of work, which can involve split second decisions unhindered by such foolishness.
Preferring a more pragmatic approach to life, the Prinsmares look down upon the superstitions of other clans. They see superstitions as a sign of weakness and stupidity, though they will rarely say this to a member of another clan. It is not uncommon for them to use the superstitions of others to their own advantage..
Rituals
Before performing an assassination, a ritual is performed. The assassin builds an altar to the Prinsmare ancestors. They gather their tools and weapons, inspect each one, and ask the Ancestors to guide their tools, and help their weapons and poisons to strike true.
It is important that the ancestors approve of the job before it is performed, less the victim returns to haunt the assassin afterwards. Gaining the approval of Prinsmare ancestors protects the assassin from such retribution after death.
Rumours
There are rumours that the current head of the family is actually Great Uncle Eduardo or Great Uncle Elias. Elias and Eduardo were one of many who earned their place in the Prinsmare family, working their ways into the Brother ranks, they were always at Mother’s beck and call. Eduardo had been handpicked because of his abilities with his hands, brawling, and thieving, he was picked up fairly quickly by the Aunts as their mouths dripped with want and their eyes gleamed with knowing purpose. He had an anger that was equal to a flash fire, quick and intense with a path of destruction and bodies in his wake. Elias, however, got his way in through deceit and a steady arrow to the back. The man-made quick work of making friends, his smile and jokes were easy to lure people into his circle where he would pull their strings like children’s toys before either tossing them aside or snuffing their life out like a candle.
CONTRIBUTORS
Bradley Pretty
Colin Crockford
Daniel McCoshen
Luke Finlay